STEAM education

STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design.[1][2] The name derives from the acronym STEM, with an A added to stand for arts. STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base.[3][4][5]

  1. ^ "STEAM Rising: Why we need to put the arts into STEM education". Slate. Retrieved 2016-11-10.
  2. ^ Cite error: The named reference edweek was invoked but never defined (see the help page).
  3. ^ Pomeroy, Steven Ross. "From STEM to STEAM: Science and Art Go Hand-in-Hand". blogs.scientificamerican.com. Scientific American. Retrieved 17 November 2016.
  4. ^ Jones, Elena (2022-01-11). "STEM Vs STEAM: Making Room For The Arts". Spiral Toys. Retrieved 2022-05-02.
  5. ^ Eger, John (31 May 2011). "National Science Foundation Slowly Turning STEM to STEAM". www.huffingtonpost.com. Huffington Post. Retrieved 17 November 2016.