SWAT: Global Strike Team

SWAT: Global Strike Team
Developer(s)Argonaut Games
Publisher(s)Vivendi Universal Games[a]
Producer(s)Sefton Hill
Designer(s)Paul Crocker
Programmer(s)Matt Porter
Artist(s)Jean-François Vanelle
Writer(s)Mike Kitson
Composer(s)Nick Arundel
SeriesPolice Quest
EngineOKRE[3]
Platform(s)PlayStation 2, Xbox
Release
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

SWAT: Global Strike Team is a 2003 tactical shooter video game developed by Argonaut Games and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It featured a new game engine developed by Argonaut developed to push the lighting capabilities of the Xbox[4] and was the first SWAT game to ship on console systems. The game was inspired by the strategic elements of SWAT 3 with the instantly accessible arcade action of the Virtua Cop series.[5]

SWAT: Global Strike Team received mixed reviews and was compared unfavorably to contemporary tactical shooters such as Tom Clancy's Rainbow Six 3 and SOCOM II U.S. Navy SEALs. Poor sales contributed to the closure of developer Argonaut in 2004.

A ninth game in the series, SWAT 4, returned the series to its roots as a tactical police simulation for the PC in 2005.

  1. ^ "What's New?". Eurogamer.net. December 5, 2003. Retrieved May 13, 2023.
  2. ^ Scott, Jonathan (October 28, 2003). "Deliver Justice Around the Globe". IGN. Retrieved May 13, 2023.
  3. ^ Godbolt, Matt (March 2, 2010). "Game Development: SWAT's artwork". Matt Godbolt. Retrieved March 23, 2018.
  4. ^ "Sierra and Argonaut Games Announce SWAT: Global Strike Team". Gamezone. October 16, 2001. Retrieved December 30, 2020.
  5. ^ "SWAT: Global Strike Team Overview". GameSpy. Retrieved December 30, 2020.


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