SWAT 3: Close Quarters Battle | |
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Developer(s) | Sierra Northwest |
Publisher(s) | Sierra Studios |
Director(s) | Tammy Dargan |
Producer(s) | Rod Fung |
Designer(s) | Tammy Dargan |
Programmer(s) | Jim Napier |
Artist(s) | Cyrus Kanga |
Writer(s) | Tammy Dargan |
Composer(s) | Gary Spinrad |
Series | Police Quest |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. Set in the then-future year of 2005, the game follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT unit as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament treaty signing.
Unlike many other first-person shooter games, SWAT 3 places an emphasis on realistic police methods and tactics, including close-quarters battle tactics, proper use of force, and ideally arresting enemies rather than simply shooting them.
SWAT 3 was met by positive critical acclaim, with praise toward its graphics and AI sophistication. A sequel, SWAT 4, was released in 2005, developed and published by Irrational Games and Sierra owner Vivendi Universal.