SWAT 3: Close Quarters Battle

SWAT 3: Close Quarters Battle
Developer(s)Sierra Northwest
Publisher(s)Sierra Studios
Director(s)Tammy Dargan
Producer(s)Rod Fung
Designer(s)Tammy Dargan
Programmer(s)Jim Napier
Artist(s)Cyrus Kanga
Writer(s)Tammy Dargan
Composer(s)Gary Spinrad
SeriesPolice Quest
Platform(s)Microsoft Windows
Release
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

SWAT 3: Close Quarters Battle is a 1999 tactical first-person shooter video game developed by Sierra Northwest and published by Sierra Entertainment exclusively for Microsoft Windows. It is the seventh installment of the Police Quest series and the third installment in the SWAT subseries. Set in the then-future year of 2005, the game follows the Los Angeles Police Department (LAPD) Metropolitan Division SWAT unit as they combat a wave of violent crime and terrorism in Los Angeles in the lead-up to a nuclear disarmament treaty signing.

Unlike many other first-person shooter games, SWAT 3 places an emphasis on realistic police methods and tactics, including close-quarters battle tactics, proper use of force, and ideally arresting enemies rather than simply shooting them.

SWAT 3 was met by positive critical acclaim, with praise toward its graphics and AI sophistication. A sequel, SWAT 4, was released in 2005, developed and published by Irrational Games and Sierra owner Vivendi Universal.

  1. ^ "Games Gone Gold (The Games Of 1999 ~ Europe)". EuroGold. Archived from the original on February 10, 2001. Retrieved October 2, 2023.
  2. ^ IGN staff (November 15, 1999). "IGNPC's 1999 Holiday Buying Guide: Action Games". IGN. Ziff Davis. Archived from the original on May 30, 2023. Retrieved October 12, 2023.