Saints Row | |
---|---|
Developer(s) | Volition |
Publisher(s) | THQ |
Producer(s) | Jacques Hennequet |
Designer(s) | Chris Stockman |
Programmer(s) | Alan Lawrance |
Artist(s) | Matt Flegel |
Writer(s) | Steve Jaros |
Series | Saints Row |
Platform(s) | Xbox 360 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Saints Row is a 2006 action-adventure game developed by Volition and published by THQ exclusively for the Xbox 360. It was released in North America on August 29, 2006, followed by an Australian release two days later and a European release on September 1, 2006 (the same day the mobile version was also released). Set within the fictional city of Stilwater, based on Detroit, the single-player story follows a player-created character who joins the 3rd Street Saints gang after they save his life, and helps them rise to prominence by undermining enemy criminal syndicates, while slowly building up his own reputation within the gang. The storyline is non-linear, and divided into three separate story arcs for each rival gang that the player must defeat.
Story missions are unlocked by trading in "Respect" points, currency earned by completing minigames and side-missions. Outside of the main story, players can freely roam Stilwater, consisting of two main islands. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players can fight enemies using a variety of firearms, and call in non-playable gang members to assist them. An online multiplayer mode allows multiple players to engage in a variety of cooperative and competitive game modes.
Saints Row received generally positive reviews upon release, with many critics favorably comparing it to the Grand Theft Auto series. It also did well financially, selling over 1 million copies by the end of 2006. The game's success launched the Saints Row franchise, starting with Saints Row 2 in October 2008.