Second Sight (video game)

Second Sight
Developer(s)Free Radical Design
Publisher(s)Codemasters[a]
Director(s)Rob Letts
Producer(s)Martin Wakeley
Artist(s)Karl Hilton
Writer(s)David Doak
Andrew Lawson
Composer(s)Graeme Norgate
Christian Marcussen
Platform(s)GameCube, PlayStation 2, Xbox, Windows
ReleaseGameCube, PlayStation 2 & Xbox
  • PAL: 3 September 2004
  • NA: 21 September 2004
Windows
  • EU: 4 February 2005
  • AU: 12 February 2005[1]
  • NA: 18 February 2005
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Second Sight is a science fiction action-adventure video game, developed by Free Radical Design, and published by Codemasters for GameCube, PlayStation 2, Xbox in 2004, and Windows in 2005. The game's story sees players assume the role of an American parapsychology researcher who seeks to uncover their past through the use of psychic powers they possess, finding events in the present are linked to a military mission they undertook with a taskforce of U.S. Marines.

The game's action is divided between traditional gun combat and stealth, with emphasis on players making the most of the protagonist's different psychic abilities to survive against hostile opponents, as well as overcoming different obstacles in each level. The game received mostly favourable reviews, with the exception of the PC version which received mixed feedback. The game has sold one million copies worldwide and was nominated for "Originality" and "Best Game on GameCube" at 2nd British Academy Games Awards.

  1. ^ "Second Sight". Atari Australia. Archived from the original on 2 September 2007. Retrieved 30 June 2024. Released: 12.02.2005


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