Sega Rally Championship | |
---|---|
Developer(s) | Sega AM3 |
Publisher(s) | Sega |
Director(s) | Kenji Sasaki[4] |
Producer(s) | Tetsuya Mizuguchi |
Programmer(s) | Sohei Yamamoto |
Artist(s) | Kenji Sasaki |
Composer(s) | Takenobu Mitsuyoshi, Naofumi Hataya (Sega Saturn) |
Platform(s) | Arcade, Sega Saturn, Windows, N-Gage, Game Boy Advance, PlayStation 2[5] |
Release | February 1995 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Arcade system | Sega Model 2 |
Sega Rally Championship is a 1995 racing game developed and published by Sega.[6] Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. The Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre.[7] It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.
The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Saturn version's soundtrack consisted of a combination of newly composed music by Naofumi Hataya and arrangements of the arcade originals arranged and produced by Takayuki Hijikata, previously released on the album Sega Rally Championship Ignition. The game spawned the Sega Rally series, in addition to inspiring Colin McRae Rally (1998) and Initial D Arcade Stage (2002).