Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice
Developer(s)FromSoftware
Publisher(s)Activision
  • JP: FromSoftware
Director(s)
Producer(s)
  • Yuzo Kojima
  • Takahiro Yamamoto
Designer(s)
  • Masaru Yamamura
  • Yuki Fukuda
Programmer(s)Yoshitaka Suzuki
Composer(s)Yuka Kitamura
Platform(s)
Release
  • PS4, Windows, Xbox One
  • 22 March 2019
  • Stadia
  • 28 October 2020
Genre(s)Action-adventure
Mode(s)Single-player

Sekiro: Shadows Die Twice[a] is a 2019 action-adventure game developed by FromSoftware. It was released in Japan by FromSoftware and internationally by Activision for the PlayStation 4, Windows and Xbox One in March 2019 and for Stadia in October 2020.

Players control Wolf, a shinobi who embarks on a quest to rescue his lord, and becomes embroiled into a conflict for Ashina's fate. The gameplay is focused on stealth, exploration, and combat, with a particular emphasis on boss battles. It takes place in a fictionalized Japan during the Sengoku period and makes strong references to Buddhist mythology and philosophy. Lead director Hidetaka Miyazaki wanted to create a new intellectual property (IP) that marked a departure from their Dark Souls series, wanting to make a Japanese-themed game around shinobi and ninja. Tenchu, as an IP tied to FromSoftware and with that history theme, ended up being the impetus for the project.[1]

Sekiro received acclaim from critics, who praised its gameplay and setting and compared it favorably to FromSoftware's past work, although opinions on its hard difficulty were mixed. It won several year-end awards, including the Game Award for Game of the Year, and has sold over ten million units as of September 2023.


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  1. ^ "Sekiro: Shadows Die Twice started off as a Tenchu game". TweakTown. 29 August 2018. Retrieved 30 July 2024.