Sentinel Worlds I: Future Magic

Sentinel Worlds I: Future Magic
Developer(s)Karl Buiter
Publisher(s)Electronic Arts
Producer(s)David Albert
Artist(s)Michael Kosaka
Composer(s)David Warhol
Platform(s)MS-DOS, Commodore 64
Release1988
Genre(s)Role-playing/Strategy
Mode(s)Single-player

Sentinel Worlds I: Future Magic is a 1988 role-playing video game developed by Karl Buiter and published by Electronic Arts for the MS-DOS and Commodore 64 computer systems.[1]

Set in the year 2995, Sentinel Worlds I: Future Magic is an innovative game that allowed a player to command a crew of five Federation officers and embark on an epic quest to save the Caldorre System from space raiders. The player's mission is to develop a crew and a starship and find the raiders' base and rid the system of them. The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

  1. ^ Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 2009-03-30. Retrieved 2009-03-26.