Sentinel Worlds I: Future Magic | |
---|---|
Developer(s) | Karl Buiter |
Publisher(s) | Electronic Arts |
Producer(s) | David Albert |
Artist(s) | Michael Kosaka |
Composer(s) | David Warhol |
Platform(s) | MS-DOS, Commodore 64 |
Release | 1988 |
Genre(s) | Role-playing/Strategy |
Mode(s) | Single-player |
Sentinel Worlds I: Future Magic is a 1988 role-playing video game developed by Karl Buiter and published by Electronic Arts for the MS-DOS and Commodore 64 computer systems.[1]
Set in the year 2995, Sentinel Worlds I: Future Magic is an innovative game that allowed a player to command a crew of five Federation officers and embark on an epic quest to save the Caldorre System from space raiders. The player's mission is to develop a crew and a starship and find the raiders' base and rid the system of them. The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.