Shin Megami Tensei: Devil Survivor | |
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Developer(s) | Atlus |
Publisher(s) | |
Director(s) | Shinjiro Takada |
Producer(s) | Shinjiro Takada |
Designer(s) | Fūma Yatō |
Programmer(s) | Tomohiko Matsuda |
Artist(s) |
|
Writer(s) | Yoh Haduki |
Composer(s) |
|
Series | Megami Tensei |
Platform(s) | |
Release | Nintendo DSNintendo 3DS |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Shin Megami Tensei: Devil Survivor[a] is a 2009 tactical role-playing game developed and published by Atlus for the Nintendo DS. It is a spin-off within the wider Megami Tensei series. An expanded version subtitled Overclocked was released on the Nintendo 3DS in Japan and North America by Atlus in 2011, and in Europe by Ghostlight in 2013. Following a group of teenagers in Tokyo who are trapped inside a government lockdown following an invasion of demons, the gameplay is divided between story events tied to an in-game clock, and tactical grid-based combat with a turn-based battle system. Which events and battles are completed can unlock different endings.
Devil Survivor was developed by veterans of the Growlanser series, with the goal being to expand the Megami Tensei series to a wider audience. Its gameplay was reworked to appeal to newcomers, and the character were designed by light novel artist Suzuhito Yasuda. The storyline, which was inspired by Biblical texts, caused problems due to its size and structure. The music was primarily composed by Takami Asano of Japanese rock band Godiego. Sales exceeded Atlus's expectations, and the game was praised for its storyline and gameplay design, though its graphics drew mixed reactions. Overclocked was also praised, but critics noted a lack of new features. The game was adapted into multiple other media including a manga. A sequel, Shin Megami Tensei: Devil Survivor 2, was released in 2011.
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