Shin Megami Tensei IV: Apocalypse | |
---|---|
Developer(s) | Atlus |
Publisher(s) |
|
Director(s) | Satoshi Ōyama |
Producer(s) | Kazuyuki Yamai |
Programmer(s) | Yuichi Yoshida |
Artist(s) | Masayuki Doi |
Writer(s) |
|
Composer(s) | Ryota Kozuka |
Series | Megami Tensei |
Platform(s) | Nintendo 3DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei IV: Apocalypse[a] is a 2016 role-playing video game developed and published by Atlus for the Nintendo 3DS. It is the sequel to Shin Megami Tensei IV, set in a post-apocalyptic alternative world. The game is part of the Shin Megami Tensei series, the central series of the Megami Tensei franchise. The game features gameplay mechanics from previous Shin Megami Tensei releases, such as the Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.
The story is set in an alternate timeline of Shin Megami Tensei IV, and focuses on the demon hunter Nanashi, a silent protagonist who dies and is resurrected by the demon Dagda in exchange for becoming his "godslayer". Development began shortly after the release of Shin Megami Tensei IV. It received generally positive reviews from critics, who praised the game's feel and quality of life changes from Shin Megami Tensei IV. The game sold approximately half of the debut sales for Shin Megami Tensei IV during its first week, which was still considered successful for a non-numbered series entry.
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