Shining Soul

Shining Soul
North American box art
Developer(s)
Publisher(s)
Director(s)Akira Ueda
Producer(s)Junichiro Takahashi
Designer(s)
  • Akira Ueda
  • Masashi Niwano
Programmer(s)
  • Tetsuya Nakazawa
  • Tooru Yoshio
Artist(s)
  • Akira Ueda
  • Rika Kurokawa
Writer(s)Akira Ueda
Composer(s)Shingo Yasumoto
SeriesShining
Platform(s)Game Boy Advance
Release
  • JP: March 28, 2002[1]
  • EU: March 7, 2003
  • NA: September 16, 2003[2]
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Shining Soul[a] is an action role-playing game for the Game Boy Advance. It is part of the Shining series. Shining Soul is a reboot of the Shining series.[5] The game was followed by a sequel, Shining Soul II, in 2003. Both games were re-released in Japan in early 2006 as part of the Game Boy Advance "Value Selection".[6]

  1. ^ "[シャイニング・ソウル] 公式サイト" (in Japanese). Shining World. Archived from the original on February 8, 2009. Retrieved May 16, 2009.
  2. ^ a b IGN staff (September 16, 2003). "Shining Soul Ships". IGN. Retrieved February 28, 2017.
  3. ^ 株式会社ネクスエンタテインメント (in Japanese). Nex Entertainment. Archived from the original on March 15, 2010. Retrieved May 24, 2009.
  4. ^ IGN staff (December 16, 2002). "Shining Soul (Preview)". IGN. Archived from the original on March 5, 2016. Retrieved February 28, 2017.
  5. ^ Serrels, Mark (May 3, 2011). "New 'Shining' Game In The Works". Kotaku Australia. Retrieved January 9, 2012.
  6. ^ Maragos, Nich (January 5, 2006). "Round-Up: GBA Value, In The Groove Loss, Xbox 360 AV". Gamasutra. Retrieved May 24, 2009.


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