SiN Episodes

SiN Episodes: Emergence
Boxart of the European retail release, showing Jessica Cannon in the foreground and John Blade in the background.
Developer(s)Ritual Entertainment
Publisher(s)Ritual Entertainment
Designer(s)Shawn Ketcherside
Programmer(s)Ken Harward
Artist(s)Robert M. Atkins
Writer(s)Shawn Ketcherside
Composer(s)Zak Belica
EngineSource
Platform(s)Microsoft Windows
ReleaseMay 10, 2006
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

SiN Episodes: Emergence is a 2006 first-person shooter developed and published by Ritual Entertainment. It is the first game in a planned series of episodic games for Windows that would have expanded upon the 1998 computer game SiN. A total of nine episodes were planned with only the first one released. It is powered by the Source game engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve's Steam content delivery system.

In 2007, Ritual was acquired by casual game developer MumboJumbo, stalling the franchise and leaving the future of the series uncertain. With the sale of Ritual to MumboJumbo[1] and departure of several employees,[2] all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content."[3]

  1. ^ Brightman, James (January 24, 2007). "Ritual Acquired by MumboJumbo, Goes Casual". gamedaily.com. Archived from the original on January 27, 2007. Retrieved April 4, 2010.
  2. ^ Remo, Chris (December 6, 2006). "Ritual Sees Departures, Appoints New Studio Director". shacknews.com. Retrieved April 4, 2010.
  3. ^ iTZKooPA (January 25, 2007). "'SiN's Episodic Sequel Shelved". Totalgaming.net. Archived from the original on September 29, 2007. Retrieved January 25, 2007.