SiN Episodes: Emergence | |
---|---|
Developer(s) | Ritual Entertainment |
Publisher(s) | Ritual Entertainment |
Designer(s) | Shawn Ketcherside |
Programmer(s) | Ken Harward |
Artist(s) | Robert M. Atkins |
Writer(s) | Shawn Ketcherside |
Composer(s) | Zak Belica |
Engine | Source |
Platform(s) | Microsoft Windows |
Release | May 10, 2006 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
SiN Episodes: Emergence is a 2006 first-person shooter developed and published by Ritual Entertainment. It is the first game in a planned series of episodic games for Windows that would have expanded upon the 1998 computer game SiN. A total of nine episodes were planned with only the first one released. It is powered by the Source game engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve's Steam content delivery system.
In 2007, Ritual was acquired by casual game developer MumboJumbo, stalling the franchise and leaving the future of the series uncertain. With the sale of Ritual to MumboJumbo[1] and departure of several employees,[2] all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content."[3]