Silicon Dreams

Silicon Dreams
Developer(s)Level 9 Computing
Publisher(s)
Designer(s)Snowball
Nick Austin, Mike Austin and Pete Austin with additional help from Ian Buxton. Art by Tim Noyce
Return to Eden
Nick Austin and Chris Queen with art by Tim Noyce
The Worm in Paradise
Nick Austin, Mike Austin and Pete Austin with art by James Horsler
Platform(s)Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, BBC Micro, Commodore 64, MS-DOS, Classic Mac OS, MSX, ZX Spectrum
Release1983 (Snowball)
1984 (Return to Eden)
1985 (The Worm in Paradise)
1986 (Silicon Dreams)
Genre(s)Interactive fiction
Mode(s)Single-player

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams.

As with most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the compilation was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.[1]

The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberley, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of Enoch, learn its secrets, earn money and save the planet.

  1. ^ Schmidt, Miron; Schulz, Manuel (1999-01-25). "Level 9 Fact Sheet". The Interactive Fiction Archive. Retrieved 2007-10-08.