Silpheed

Silpheed
Apple IIGS / DOS cover art
Developer(s)Game Arts (PC-8801, FM77AV, Sega CD)
Sierra On-Line (Apple IIGS, TRS-80 CoCo, DOS)
Publisher(s)Game Arts (PC-8801, FM77AV)
Sierra On-Line (Apple IIGS, TRS-80 CoCo, DOS)
Sega (Sega CD)
Director(s)Takeshi Miyaji
Producer(s)Yoichi Miyaji
Toshiyuki Uchida
Designer(s)Takeshi Miyaji
Masakuni Mitsuhashi
Osamu Harada
Programmer(s)Satoshi Uesaka
Nia Necoyama
Akira Eye
Tomoyuki Shimada
Artist(s)Satoshi Uesaka
Nobuyuki Ogawa
Akira Eye
Composer(s)Fumihito Kasatani
Nobuyuki Aoshima
Masakuni Mitsuhashi
Hibiki Godai
Platform(s)PC-8801mkII SR, FM-77AV, Apple IIGS, TRS-80 CoCo, DOS, Sega CD
Release
December 5, 1986
  • PC-8801
    • JP: December 5, 1986
    FM-77AV
    • JP: March 3, 1988
    Apple IIGS, TRS-80 CoCo
    DOS
    Sega CD
    • JP: July 7, 1993
    • EU: September 1993
    • NA: October 1993
Genre(s)Third-person shooter
Mode(s)Single-player

Silpheed (Japanese: シルフィード, Hepburn: Shirufīdo) is a video game developed by Game Arts and designed by Takeshi Miyaji.[1] It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Silpheed is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, La Sylphide. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop.[2] The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game Galaxian 3.

  1. ^ "Silpheed designer dies aged 45". Edge. Next-Gen.biz. August 1, 2011. Archived from the original on 2012-12-31. Retrieved 3 August 2011.
  2. ^ "{title}". Archived from the original on 2014-11-01. Retrieved 2014-10-07.