SimEarth: The Living Planet | |
---|---|
Developer(s) | Maxis[a] |
Publisher(s) | Maxis FCI (SNES) Sega (Mega CD) Hudson Soft (Super CD-ROM²) |
Designer(s) | Will Wright Fred Haslam |
Series | Sim |
Platform(s) | Macintosh, MS-DOS, Windows, FM Towns,[1] NEC PC-9801, Super NES, Amiga, Atari ST, X68000, TurboGrafx CD, Sega CD, Virtual Console |
Release | Mac, DOS, Windows 1990 FM Towns, PC-98, SNES 1991 Amiga, X68000 1992 TurboGrafx CD, Mega-CD 1993 Virtual Console |
Genre(s) | Life simulation |
Mode(s) | Single-player |
SimEarth: The Living Planet is a life simulation game, the second designed by Will Wright, published in 1990 by Maxis. In SimEarth, the player controls the development of a planet. English scientist James Lovelock served as an advisor and his Gaia hypothesis of planet evolution was incorporated into the game. Versions were made for the Macintosh, Atari ST, Amiga, IBM PC, Super Nintendo Entertainment System, Sega CD, and TurboGrafx-16. It was re-released for the Wii Virtual Console.[2] In 1996, several of Maxis' simulation games were re-released under the Maxis Collector Series with greater compatibility with Windows 95 and differing box art, including the addition of Classics beneath the title. SimEarth was re-released in 1997 under the Classics label.[3]
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