SimLife

SimLife: The Genetic Playground
Cover art featuring different hybrid creatures
Developer(s)Maxis
Publisher(s)Maxis
Producer(s)Jim Siefert
Designer(s)Ken Karakotsios
Programmer(s)Daniel Goldman
Rodney Lai
Artist(s)Jenny Martin
Bonnie Borucki
Composer(s)Russell Lieblich
SeriesSim
Platform(s)Macintosh, MS-DOS, Windows 3.x, Amiga
Release1992
1993 (Amiga)
Genre(s)Life simulation
Mode(s)Single-player

SimLife: The Genetic Playground is a video game produced by Maxis in 1992.[1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.[2]

  1. ^ "SimLife: The Genetic Playground At MobyGames". Archived from the original on 2014-07-17.
  2. ^ "SimClassics Volume 1 Compilation Advertisement". The One. No. 70. emap Images. August 1994. p. 116.