Sin | |
---|---|
Developer(s) | Ritual Entertainment Hyperion Entertainment (Linux)[2] Nightdive Studios (Reloaded) Slipgate Ironworks (Reloaded) |
Publisher(s) | Activision Nightdive Studios (Gold, Reloaded) 3D Realms (Reloaded) |
Director(s) | Joseph Selinske |
Producer(s) | Harry A. Miller IV Sean Dunn John Tam |
Designer(s) | Richard Gray Matthias Worch |
Programmer(s) | Scott Alden Mark Dochtermann Jim Dosé |
Artist(s) | Michael Hadwin |
Writer(s) | Marc Saltzman |
Composer(s) | Zak Belica |
Engine | Quake II engine Kex Engine (Reloaded) |
Platform(s) | Microsoft Windows, Linux, Classic Mac OS |
Release | WindowsLinux
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Sin (stylized as SiN) is a first-person shooter video game developed by Ritual Entertainment and published by Activision in 1998. It uses a modified version of the Quake II engine. Sin is set in the dystopian future of 2037, where John Blade, a commander in a security force named HardCorps in the megacity of Freeport, is tasked to rid the city of a recreational drug that may be tied to the rival biotechnology megacorporation, SinTek.
Sin was released to generally positive reviews, with praise going towards its level design and premise, but criticism for technical issues that resulted from a rushed release. It sold poorly as a result of competition with Half-Life, but grew to have a cult following.
Nightdive Studios acquired the rights to Sin in 2020, and in March 2020 republished the game, along with the Wages of Sin expansion pack, as Sin: Gold. In September 2020, the studio announced plans to release a remastered version, titled Sin: Reloaded, originally for a 2021 release but currently delayed to an unknown time.[3]