Sine Mora | |
---|---|
Developer(s) | |
Publisher(s) | Digital Reality
|
Director(s) | Theodore Reiker |
Producer(s) | Shuji Ishikawa |
Designer(s) | Theodore Reiker |
Writer(s) | Theodore Reiker |
Composer(s) | Akira Yamaoka |
Platform(s) | |
Release | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Sine Mora[a] is a shoot 'em up video game developed by Digital Reality and Grasshopper Manufacture for the Xbox 360, Windows, PlayStation 3, PlayStation Vita and iOS. It was released on March 21, 2012, for the Xbox 360 via Xbox Live Arcade, on November 20, 2012, for PlayStation 3 and PlayStation Vita via the PlayStation Network, on July 16, 2013, for iOS via iTunes Store, as well as Windows, and on August 13, 2013, for the Ouya. The game is a 2.5D shooter; gameplay is restricted to two axes while the environment is rendered in 3D. The setting has been described as diesel punk inspired and features anthropomorphic characters.
The game was well received by critics. Critics found the story confusing, but praised the overall gameplay. Specifically the shoot 'em up mechanic, time-based mechanic and boss battles received high marks. Reviewers also lauded the game's visuals.
On March 3, 2017, THQ Nordic unveiled Sine Mora EX,[b] an extended version of Sine Mora for Nintendo Switch, PlayStation 4, Windows and Xbox One. The game was a surprise announcement to debut in PAX East 2017.[1] It was released on August 8, 2017, and the Switch version released on September 26, 2017, in North America and October 10, 2017, in Europe.[2]
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