Skullmonkeys

Skullmonkeys
Developer(s)The Neverhood, Inc.[2]
Publisher(s)Electronic Arts
Designer(s)Joseph Sanabria
Vanessa Jones
Nicholas Jones
Programmer(s)Brian Belfield
Kenton Leach
Tim Lorenzen
Artist(s)Stephen Crow
Mark Lorenzen
Ellis Goodson
Composer(s)Terry Scott Taylor
EngineThe Neverhood, Inc.
Platform(s)PlayStation
Release
  • NA: February 6, 1998[1]
  • EU: February 20, 1998
Genre(s)Platform
Mode(s)Single-player

Skullmonkeys is a platform video game developed by The Neverhood, Inc. and published by Electronic Arts for PlayStation. It is the sequel to The Neverhood, and rather than being an adventure game, it is a platformer. Players again take control of Klaymen, who this time must defeat a horde of creatures called Skullmonkeys under the command of his old foe Klogg.

The game was met with mixed reviews, as critics liked the game's unique visual style (as with The Neverhood, the characters were all sculpted from clay) and music, but bemoaned the monotony and lack of innovation in the gameplay. Terry Scott Taylor composed the soundtrack.

  1. ^ "Game Informer News". Game Informer. 1999-02-24. Archived from the original on 1999-02-24. Retrieved 2023-11-19.
  2. ^ "Skullmonkeys". GamePro. No. 108. IDG. September 1997. p. 64.