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A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer (OSI layer 2) as well as in the Transmission Control Protocol (i.e., TCP windowing). They are also used to improve efficiency when the channel may include high latency.
Packet-based systems are based on the idea of sending a batch of data, the packet, along with additional data that allows the receiver to ensure it was received correctly, perhaps a checksum. The paradigm is similar to a window sliding sideways to allow entry of fresh packets and reject the ones that have already been acknowledged. When the receiver verifies the data, it sends an acknowledgment signal, or "ACK", back to the sender to indicate it can send the next packet. In a simple automatic repeat request protocol (ARQ), the sender stops after every packet and waits for the receiver to ACK. This ensures packets arrive in the correct order, as only one may be sent at a time.
The time that it takes for the ACK signal to be received may represent a significant amount of time compared to the time needed to send the packet. In this case, the overall throughput may be much lower than theoretically possible. To address this, sliding window protocols allow a selected number of packets, the window, to be sent without having to wait for an ACK. Each packet receives a sequence number, and the ACKs send back that number. The protocol keeps track of which packets have been ACKed, and when they are received, sends more packets. In this way, the window slides along the stream of packets making up the transfer.
Sliding windows are a key part of many protocols. It is a key part of the TCP protocol, which inherently allows packets to arrive out of order, and is also found in many file transfer protocols like UUCP-g and ZMODEM as a way of improving efficiency compared to non-windowed protocols like XMODEM. See also SEAlink.