Snake | |
---|---|
Developer(s) | Nokia Gameloft |
Programmer(s) | Taneli Armanto |
Series | Snake |
Release | 1998 (Nokia 6110) |
Genre(s) | Snake |
Mode(s) | Single-player |
Snake (Finnish: Matopeli)[1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
The game was developed by Armanto after the marketing team at Nokia wanted to include more custom options on their new phone. After initially trying to develop a Tetris-like game, Armanto began developing a game in the snake video game genre, which he was familiar with from older computer games.
Along with the other included games with the phone, Snake was the first video game released with sound for cellular phones. The game grew to a large popularity, with tournaments for the game being held in Finland and Australia. In November 2012, The Museum of Modern Art in New York announced that it would add Snake to its collection of 40 notable electronic games.[2]