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Sniper: Ghost Warrior | |
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Developer(s) | City Interactive |
Publisher(s) | City Interactive |
Director(s) | Michał Sokolski |
Producer(s) | Łukasz Janczuk Mikołaj Pawłowski Michał Sroczyński |
Designer(s) | Paweł Pieńkowski Kamil Włodarek Patryk Duch |
Programmer(s) | Krzysztof Jakubowski |
Artist(s) | Damian Zieliński |
Writer(s) | Brian Shields |
Composer(s) | Max Lade Matias Puumala Gerhard Daum |
Series | Sniper: Ghost Warrior |
Engine | Chrome Engine 4 |
Platform(s) | Windows, Xbox 360, PlayStation 3 |
Release | Windows & Xbox 360 PlayStation 3 |
Genre(s) | Tactical shooter, stealth |
Mode(s) | Single-player, multiplayer |
Sniper: Ghost Warrior is a tactical shooter video game developed and published by City Interactive for Microsoft Windows, Xbox 360 and PlayStation 3. It is the second entry in the Sniper: Ghost Warrior series and is the sequel to Sniper: Art of Victory.
The game is based on the role of the military sniper. The player takes on the role of an elite sniper team sent into a hostile area in an attempt to help the rebels of Isla Trueno, a fictitious Latin American country, fight against the force who has toppled their government in a coup d'état.