Soccer Kid

Soccer Kid
Amiga cover art by Tim James
Developer(s)Krisalis Software[a]
Publisher(s)
Krisalis Software
  • Amiga
    • EU: Krisalis Software
    • AU: Hot Point Software
    Super NES
    MS-DOS
    • NA: General Admission Software, MicroLeague Interactive Software
    • EU: Krisalis Software, Proein Soft Line
    3DO Jaguar
    • WW: Songbird Productions
    GBA PlayStation
    • EU: Telegames
Producer(s)Tim James
Tony Kavanagh
Designer(s)Matt Furniss
Neil Adamson
Nigel Little
Programmer(s)Nigel Little
Peter Harrap
Shaun Hollingworth
Artist(s)Neil Adamson
Phil Hackney
Les Newstead
Mark Potente
Writer(s)Gary Penn
Composer(s)Matt Furniss
Platform(s)Amiga, 3DO, CD32, Jaguar, Game Boy Advance, MS-DOS, PlayStation, Super NES, Windows Mobile
Release
October 1993
  • Amiga
    Super NES
    • JP: 28 December 1993
    • EU: June 1994
    • NA: August 1994
    MS-DOS
    CD32
    3DO
    • NA: 2 May 1994
    • JP: 9 December 1994
    Jaguar
    • WW: 7 February 2000
    Windows Mobile
    • WW: 4 April 2002
    GBA
    • NA: 30 September 2002
    • EU: 2002
    PlayStation
    • EU: 13 December 2003
Genre(s)Platform
Mode(s)Single-player

Soccer Kid[b] is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

Conceived by Dean Lester, Soccer Kid was created by most of the same team who previously worked on the Manchester United franchise at Krisalis Software and uses the same game engine as with Arabian Nights, another title made by the developer. After making multiple association football titles, the team experimented with creating a project that fused both football and platform game elements in 1992, developing a physics engine dedicated to the soccer ball that proved to be successful internally. Initially released for the Amiga platform, the title was later ported to other home computers and consoles including the 3DO Interactive Multiplayer, Amiga CD32, Atari Jaguar, Game Boy Advance, MS-DOS, PlayStation and Super Nintendo Entertainment System, each one featuring several changes and additions compared to the original version. Conversions for multiple systems were also in development but never released.

Since its original release on the Amiga, Soccer Kid garnered positive reception from critics who praised multiple aspects such as the presentation, visuals, original gameplay concept and replay value, while some felt divided in regards to the difficulty and sound design, with others criticized some of the repetitive set pieces later in the game. The Super Nintendo version received a more mixed reception from reviewers who felt very divided with the graphics, sound design and gameplay. The DOS conversion, although mixed, got a critical response similar to the original Amiga version for its visuals, sound and gameplay. The CD32 port was very well received by critics and the 3DO port got mostly positive reviews. The Jaguar port was received with mixed opinions from reviewers who criticized and felt that it did not improve the graphics and audio from the 16-bit versions, while the Game Boy Advance release was received with a more warm reception.

  1. ^ "Preview – Football Kid". Zero. No. 34. Dennis Publishing. August 1992. p. 87.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).