Soft-body dynamics

Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies).[1] The applications are mostly in video games and films. Unlike in simulation of rigid bodies, the shape of soft bodies can change, meaning that the relative distance of two points on the object is not fixed. While the relative distances of points are not fixed, the body is expected to retain its shape to some degree (unlike a fluid). The scope of soft body dynamics is quite broad, including simulation of soft organic materials such as muscle, fat, hair and vegetation, as well as other deformable materials such as clothing and fabric. Generally, these methods only provide visually plausible emulations rather than accurate scientific/engineering simulations, though there is some crossover with scientific methods, particularly in the case of finite element simulations. Several physics engines currently provide software for soft-body simulation.[2][3][4][5][6][7]

Softbody objects react to forces and are able to collide with other 3D objects. This example has been created with Blender.
  1. ^ Nealen, Müller, Keiser, Boxerman & Carlson (2005). "Physically Based Deformable Models in Computer Graphics". CiteSeerX 10.1.1.124.4664. {{cite web}}: Missing or empty |url= (help)CS1 maint: multiple names: authors list (link)
  2. ^ "Numerion Software - Carbon Physics".
  3. ^ "PhysX soft bodies". 24 February 2014.
  4. ^ "Pixelux's Digital Molecular Matter (DMM)". Archived from the original on 2009-09-21. Retrieved 2010-03-07.
  5. ^ "Havok Cloth". Archived from the original on 2012-02-29. Retrieved 2010-03-07.
  6. ^ "Bullet Physics". 21 March 2022.
  7. ^ "Maya Nucleus".