Solarquest

SolarQuest
A portion of the game board of SolarQuest (first edition)
Players2–6
Setup time5–15 minutes
Playing time1-3 hours
Chancemedium-dice, cards
SkillsSimple mathematics, such as counting, finding percentages, and multiplication; Tactics; Strategy; Social skills; and Negotiation

SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, who conceived the idea in 1976.[1] The game is patterned after Monopoly, but it replaces pewter tokens with rocket ships and hotels with metallic fuel stations. Players travel around the Sun acquiring monopolies of planets, moons, and man-made space structures. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies.

SolarQuest has attracted a renewed following in recent years due to its availability on eBay and other auction sites.[2] Brost ran a successful Kickstarter campaign (November 8 – December 25, 2016)[3] to fund his new release of SolarQuest, expected to enter production in 2017.[4] This "Deluxe Edition" will include more up-to-date astronomical data, a magnetic Fuel Tank Card (preventing the accidental movement of its metal markers), modernized graphics, and enhanced gameplay.[5]

  1. ^ see: 'Project Overview/History of SolarQuest: The Space-Age Real Estate Game' (image)
  2. ^ "solarquest | eBay".
  3. ^ Kicktraq (2016): "SolarQuest: The Space-Age Real Estate Game, Deluxe Edition"
  4. ^ Kickstarter project (2016): "SolarQuest: The Space-Age Real Estate Game, Deluxe Edition"
  5. ^ Kickstarter project (2016): "SolarQuest: The Space-Age Real Estate Game, Deluxe Edition"