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Soldier of Fortune II: Double Helix | |
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Developer(s) | Raven Software[a] |
Publisher(s) | Activision MacPlay (OS X)[6] |
Director(s) | Jon Zuk |
Designer(s) | Matt Pinkston |
Programmer(s) | Dan Kramer |
Artist(s) | Joe Koberstein |
Composer(s) | Zachary Quarles |
Engine | id Tech 3 |
Platform(s) | Microsoft Windows, OS X, Xbox |
Release | Microsoft WindowsOS XXbox |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game. Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).
Like the first game in the series, Double Helix pushed the boundaries of depictions of gore and violence, and is considered more graphic and realistic than most in the first-person genre. This time around, the theme was germ warfare rather than nuclear terrorism. The multiplayer mode had five different gametypes, and playing through the single-player story, a player could choose from four different levels of difficulty.
An unrelated sequel titled Soldier of Fortune: Payback, made by Cauldron HQ, was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.
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