Sorcer Striker | |
---|---|
Developer(s) | Raizing |
Publisher(s) | Able Corporation |
Designer(s) | Kazuyuki Nakashima |
Programmer(s) | Yuichi Toyama |
Artist(s) | Kenichi Yokoo |
Composer(s) | Atsuhiro Motoyama |
Platform(s) | Arcade, FM Towns, X68000 |
Release | |
Genre(s) | Vertically scrolling shooter |
Mode(s) | Single-player, multiplayer |
Sorcer Striker[a] is a 1993 vertically scrolling shooter arcade video game developed by Raizing (now known as Eighting) and published in 1993 by Able Corporation in Japan and Europe.[1] In the game, players assume the role from one of the four bounty hunters to overthrow the Goblin empire led by King Gobligan and reclaim the bounty placed by King Codwenna of Violent Kingdom over Gobligan's head. It is the first entry in the Mahō Daisakusen trilogy, which includes Kingdom Grand Prix and Dimahoo, and the first video game to be created by Raizing.
Sorcer Striker served as the debut project of Raizing, a development company founded by former Naxat Soft and Compile staff who previously worked on the Aleste series. Though first released in arcades, the game was later ported to other platforms, each one featuring various changes compared to the original version and has since been re-released for PlayStation 4 in Japan as part of the M2 ShotTriggers label by M2.
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