Soulcalibur V | |
---|---|
Developer(s) | Project Soul |
Publisher(s) | Namco Bandai Games[a] |
Director(s) | Daishi Odashima Haruki Suzaki |
Producer(s) | Hisaharu Tago Yoshito Higuchi |
Programmer(s) | Masaaki Hoshino Tomoko Imura |
Artist(s) | Hideo Yoshie Sei Nakatani |
Composer(s) | Junichi Nakatsuru Hiroki Kikuta Inon Zur Andrew Aversa Cris Velasco Jesper Kyd |
Series | Soulcalibur |
Platform(s) | |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Soulcalibur V (ソウルキャリバーV, Sōrukyaribā Faibu) is a 2012 fighting video game produced by Namco Bandai Games for the PlayStation 3 and Xbox 360. As the sixth main installment in Namco's Soulcalibur series, Soulcalibur V serves as a follow-up to Soulcalibur IV (2008). It retains the weapon-based combat that characterizes the series while introducing a new protagonist, Patroklos, who aims to free his sister from a curse inflicted upon her by an ancient weapon. This installment marks the conclusion of the original Soul series timeline.
The game received positive reviews, being praised for its gameplay, atmosphere, and character creation. However, it faced criticism for the removal of fan-favorite characters and for its story mode. It was succeeded by Soulcalibur VI (2018).
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