Soulcalibur VI | |
---|---|
Developer(s) | Bandai Namco Studios Dimps |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Yoshinori Takahashi |
Producer(s) | Michinori Ozawa Motohiro Okubo |
Designer(s) | Tomofumi Oosaka Takashi Yoshida |
Programmer(s) | Masanori Ota |
Artist(s) | Takuji Kawano Hiroaki Hashimoto |
Writer(s) | Sohei Kamada |
Composer(s) | Junichi Nakatsuru |
Series | Soulcalibur |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4 Windows Xbox One |
Release | October 19, 2018 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Soulcalibur VI is a 2018 fighting video game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. As the seventh main installment and reboot of the Soulcalibur series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018. The game revisits events from the first installment, set in the 16th century, with the aim of "uncovering hidden truths." Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions.
Soulcalibur VI retains classic mechanics like the 8-Way Run and Guard Impact while introducing innovative gameplay features such as Reversal Edge and a revamped Soul Charge system. The narrative unfolds through two main modes: Soul Chronicle and Libra of Soul. Soul Chronicle presents a linear story focused on the main characters and the threat of Nightmare, featuring individual character storylines that provide depth to the overarching plot. In contrast, Libra of Soul allows players to create a custom character, known as the Conduit, who navigates a journey to close astral fissures and confront the rogue scientist Azwel, ultimately shaping the fate of the world through player choices.