SoundFont

Playing a single MIDI file while switching between several SoundFont files available on the Internet.

SoundFont files used in the chronological order:

• SONiVOX EAS GM Wavetable (Legacy Android Soundset)* [1 MB]
• RLNDGM.sf2 (Microsoft GS Wavetable Synth)* [3 MB]
• FluidR3 GM.sf2 [141 MB]
• SGM-V2.01.sf2 [235 MB]
• Orpheus_1.047.sf2* [1.18 GB]
• ChoriumRevA.sf2 (Modified) [56 MB]
• ColomboGMGS2 SoundFont v14.5 [245 MB]

*Marked soundfonts fall back to play "Muted Guitar" at Bank 0. whereas the MIDI file addresses "Muted Distortion Guitar" at Bank 1 (SC-88)

SoundFont is a brand name that collectively refers to a file format and associated technology that uses sample-based synthesis to play MIDI files. It was first used on the Sound Blaster AWE32 sound card for its General MIDI support.

SoundFont is a registered trademark of Creative Technology, Ltd., and the exclusive license for re-formatting and managing historical SoundFont content has been acquired by Digital Sound Factory.[1]

Starting in the late 2010s, the derived term soundfont has gradually gained online colloquial status to refer to chiptune – specifically the soundscape of a console's sound chip. Any video game console that utilizes sequenced audio is often referred as having "the [console] soundfont", similar to the usage of Coke to refer to any soft drink. Additionally, it can also refer to a video game's audio data that specifically uses reusable digital samples.[citation needed]

  1. ^ "Digital Sound Factory releases SoundFont libraries". 2007. Retrieved 30 August 2007.