South Park Rally | |
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Developer(s) | Tantalus Interactive |
Publisher(s) | Acclaim Entertainment |
Producer(s) | Stephen Handbury |
Designer(s) | John Szoke |
Artist(s) | Rohan Westbury |
Composer(s) | Yannis Brown |
Series | South Park |
Platform(s) | PlayStation, Microsoft Windows, Nintendo 64, Dreamcast |
Release | PlayStationWindowsNintendo 64Dreamcast |
Genre(s) | Kart racing |
Mode(s) | Single player, multiplayer |
South Park Rally is a kart-style racing video game released in early 2000 based on the American animated sitcom South Park published by Acclaim Entertainment (near the end of the third season of the show) and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.
Following South Park (1998) and South Park: Chef's Luv Shack (1999), the game's development was handled by Tantalus Interactive and includes characters, vehicles, locations, items and other features inspired by or featured on the series. It was developed simultaneously for all major consoles during the time of its release. Version differences include the number of unlockable characters and stages, with the Nintendo 64 version being on the low end of features due to hardware limitations.
South Park Rally received poor reviews from critics. Criticism derived from the differences between the two major home console ports, Nintendo 64 and PlayStation, as well as the general lack of innovation over other kart-style racers such as Mario Kart 64. South Park Rally would become the last South Park game by Acclaim Entertainment and the last home game in the franchise until South Park: The Stick of Truth in 2014. Series creators Trey Parker and Matt Stone would go on to ridicule Acclaim's games based on their series in later years. The game was only developed in 7 months, causing it to get mostly mixed reviews.