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Developer(s) | Interactive Data Visualization, Inc. (IDV) |
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Stable release | SpeedTree for Games v9.0.1 (February 2, 2022) SpeedTree Cinema v9.1.3 (SpeedTree Studio v7 and SpeedTree Architect 7 were launched November 13, 2013, and discontinued upon the release of SpeedTree Cinema 8) SpeedTree 8.4.2 for Unreal Engine 4 (November 10, 2019) SpeedTree 8.4.2 for Unity (November 10, 2019) SpeedTree 8.4.2 for Amazon Lumberyard (November 10, 2019) |
Operating system | Windows, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Mac OS X, Linux |
Type | Game Middleware and Animation |
Website | SpeedTree Official Website SpeedTree YouTube |
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
SpeedTree Cinema has been used in more than 40 major films since its release in 2009,[1][2] including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.[3][4]
SpeedTree was awarded a Scientific and Technical Academy Award in 2015,[5] presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft.[6][7]