Spelunker | |
---|---|
Developer(s) | MicroGraphic Image Tamtex & Tose (FC/NES) Irem |
Publisher(s) | MicroGraphic Image Broderbund Irem |
Designer(s) | Tim Martin[2] |
Platform(s) | Atari 8-bit, Commodore 64, NES, Arcade, MSX |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Spelunker is a 1983 platform video game developed by Timothy G. Martin of MicroGraphic Image. It is set in a cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom.
Originally released by MicroGraphic Image for the Atari 8-bit computers in 1983, the game was ported to the Commodore 64 and re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. It was released on arcade in 1985, on the Nintendo Entertainment System on December 7, 1985 in Japan and September 1987 in North America, and on the MSX in 1986. A sequel was released in arcades in 1986 called Spelunker II: 23 no Kagi, and a different sequel for the NES on September 18, 1987 called Spelunker II: Yūja e no Chōsen, both by Irem and in Japan only.
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