Sphinx and the Cursed Mummy | |
---|---|
Developer(s) | Eurocom[a] |
Publisher(s) | THQ THQ Nordic (PC, Switch) |
Director(s) | James Boone |
Producer(s) |
|
Designer(s) | Martin Kilcoyne |
Programmer(s) | Martin Hall |
Artist(s) | Julian Romero |
Composer(s) | Steve Duckworth |
Engine | EngineX |
Platform(s) | GameCube, PlayStation 2, Xbox, Windows, macOS, Linux, Nintendo Switch |
Release | GameCube, PlayStation 2, XboxMobile
|
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Sphinx and the Cursed Mummy is a 2003 action-adventure video game developed by Eurocom and published by THQ for GameCube, PlayStation 2, and Xbox. A version for mobile phones was released in 2004. THQ Nordic published a high-definition remaster for personal computer systems in 2017, and Nintendo Switch in 2019.
Set in a fantasy world based on Ancient Egypt, the plot follows the demigod Sphinx and now-undead mummy Tutankhamun working against the schemes of the god Set. Gameplay features each character navigating environments which incorporate platforming and puzzles. Sphinx's sections incorporate combat and exploring open areas, while Tutankhamun's sections focus on elemental puzzles in Set's stronghold.
Beginning as an animated film concept in 1999, the project was picked up as a video game and began production in 2000. The team wanted a focus on exploration and puzzles with an Egyptian aesthetic for its world and characters, with its gameplay being compared by its developers to The Legend of Zelda. Some gameplay elements and several areas were cut from the final game. These elements were restored to the remaster via fan-created mods. Sphinx was generally well received for its gameplay and art design, but sold poorly.
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