Splicers

Splicers Role-Playing Game
Front cover of Splicers role-playing game
core rulebook, illustrated by Mark Evans
DesignersCarmen Bellaire
IllustratorsDrunken Style Studio, Apollo Okamura
PublishersPalladium Books
PublicationOctober 2004 (2004-10)
Years active2004–present
GenresPost-apocalyptic science fiction
LanguagesEnglish
SystemsMegaversal
Websitepalladiumbooks.com

Splicers is a role-playing game using the Palladium Books Megaversal gaming system. The game is set in the midst of a war between humans and a world-wide computer intelligence alternately referred to as the N.E.X.U.S. or the Machine. Players take on the roles of humans engaged in the fight against robotic, android, and necrotic minions of the Machine, using technology that is primarily derived from highly advanced biotechnology. The computer intelligence has released a "nanobot plague" on the world; within a few seconds of a human touching non-precious metal, the item will begin to twist and attack the person, sometimes even animating into a robotic minion of the Machine. The result is that the nanoplague has effectively made non-precious metal allergic to mammalian life.[1][citation needed]

In many ways, this game's mechanics are largely prohibitive to the introduction of characters from other games using the Palladium system (by deliberate design[citation needed], and presumably to maintain game balance within the game); most conventional technology and weapons from other games simply cannot be used on the world of Splicers, due to the nature of the aforementioned nanoplague, and the Magical and Psionic powers common to most other Palladium modules are greatly reduced in this game setting.

  1. ^ Summary of game on RPG.net, with links to reviews. http://index.rpg.net/display-entry.phtml?mainid=251