Spyro 2: Season of Flame

Spyro 2: Season of Flame
Developer(s)Digital Eclipse
Publisher(s)Universal Interactive
Director(s)Michael Mika Sr.
Producer(s)Trent Ward
Programmer(s)Pierre-Luc Tardif
Artist(s)Ryan Slemko
Composer(s)Robert Baffy[4]
Ed Cosico[4]
SeriesSpyro
Platform(s)Game Boy Advance
Release
Genre(s)Platform, action-adventure
Mode(s)Single-player

Spyro 2: Season of Flame is a 2002 platform game developed by Digital Eclipse and published by Universal Interactive for the Game Boy Advance.

Spyro 2: Season of Flame is the fifth installment in the Spyro video game series and is a sequel to Spyro: Season of Ice. The game's story centers on the abduction of the Dragon Realm's fireflies at the hands of the Rhynocs, causing the dragons to lose their ability to breathe fire. The protagonist of the story, Spyro the Dragon, must recover the fireflies and uncover the culprit behind the firefly theft. The game received generally favorable reviews from critics, many of whom considered the game to be superior to Spyro: Season of Ice, though the game was criticized for its "tricky" controls.

  1. ^ Bramwell, Tom (October 25, 2002). "What's New?". Eurogamer. Retrieved July 21, 2024.
  2. ^ "Spyro: Season of Flame". IGN. Archived from the original on June 14, 2004. Retrieved July 18, 2024.
  3. ^ "Spyro 2: Season of the Flame". Gameplanet. Archived from the original on November 15, 2003. Retrieved July 21, 2024.
  4. ^ a b Spyro 2: Season of Flame instruction booklet. Fresno, California: Universal Interactive. 2002. p. 20.