StarCraft II in esports

Highest governing bodyBlizzard Entertainment
First played2010
Characteristics
TypeVideo game, eSports
EquipmentComputer, mouse, keyboard, headphones

Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II. Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming.[1] Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.[2]

  1. ^ Partin, Will (13 July 2018). "'StarCraft II': How Blizzard Brought the King of Esports Back From the Dead".
  2. ^ "Blizzard cuts esports deal with ESL, DreamHack around StarCraft II, Warcraft III: Reforged". Washington Post. 7 January 2020. Retrieved 15 June 2020.