Star Citizen | |
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Developer(s) | Cloud Imperium Games |
Publisher(s) | Cloud Imperium Games |
Director(s) | Chris Roberts |
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Composer(s) | |
Engine | StarEngine[3][4] |
Platform(s) | Windows |
Genre(s) | |
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Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, followed on October 18, 2012 by a successful Kickstarter campaign which drew over US$2 million.[5][6] Pre-production of the game began in 2010, with production starting in 2011.
Star Citizen has garnered considerable criticism during its long production process, both for the lack of a clear release date and for the challenges backers have faced in getting a refund after abandoning the project. The launch of the game was originally anticipated for 2014, but has been repeatedly delayed.
In 2013, Cloud Imperium Games began releasing parts of the game, known as "modules", to provide players with the opportunity to experience gameplay features prior to release. The most recent module, the "Persistent Universe", was made available for testing to pre-purchasers in 2015 and continues to receive updates. After more than a decade in development, no projected date for the commercial release of Star Citizen is currently given.
After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content. These crowdfunding methods have led to further criticism and legal issues for the project. It is noted for being one of the highest-funded crowdfunding projects, having raised over US$700 million as of May 2024[update].[7][8] In addition to crowdfunding, marketing is funded through external investment, having received US$63.25 million as of March 2020[update].[9][10]
Squadron 42, a single-player game set in the same universe, was initially announced in the Kickstarter as an included campaign in Star Citizen, but is now intended to be a standalone product.
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