Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) | Lee Schuneman |
Producer(s) | |
Designer(s) | Steven Brand Shaun Read |
Programmer(s) | Phil Tossell |
Artist(s) | Kevin Bayliss Johnni Christensen Keith Rabbette |
Composer(s) | David Wise Ben Cullum |
Series | Star Fox |
Platform(s) | GameCube |
Release |
|
Genre(s) | Action-adventure, beat 'em up, shooter |
Mode(s) | Single-player |
Star Fox Adventures is a 2002 action-adventure game developed by Rare and published by Nintendo. It began as essentially two separate projects that were in development in conjunction with each other: A proposed action adventure sequel to Star Fox 64 that began development within Nintendo EAD at Kyoto, and Dinosaur Planet, an original property created by Rare that was in development since 1997.[2] Nintendo producer Shigeru Miyamoto convinced Rare to merge the two projects, and also shift development forward one hardware generation to the GameCube, leaving the game’s initial planned release on the Nintendo 64 cancelled.[3]
The game was released on September 23, 2002 as Rare's only GameCube game and as the final game that Rare developed for a Nintendo home console before being acquired by Microsoft the day after Star Fox Adventures was released in the United States.[4] The game's story takes place eight years after the events of Star Fox 64. Players take control of Fox McCloud, who is sent on a mission to visit a planet in the Lylat System and prevent its destruction.
Star Fox Adventures was a commercial success and received mostly positive reviews, notably for its detailed graphics, new designs of characters including Fox, and its dynamic environments. However, the voice acting and the departure from the traditional Star Fox-style gameplay received some criticism.
Nintendo Dream
was invoked but never defined (see the help page).