Star Luster | |
---|---|
![]() Japanese Famicom box art | |
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Shigeki Toyama |
Composer(s) | Hiroyuki Kawada |
Series | Star Luster |
Platform(s) | Famicom, Arcade, X68000, mobile phone |
Release |
|
Genre(s) | Space combat simulator |
Mode(s) | Single-player |
Arcade system | Nintendo VS. System |
Star Luster[a] is a 1985 space combat simulator video game developed and published by Namco for the Family Computer in Japan.[1] and adapted for play in arcades via the Nintendo VS. System.[2] Star Luster is set in the same universe as Namco's Bosconian (1981), and the gameplay has strong similarities to Atari, Inc.'s Star Raiders from 1979.
An enhanced version of Star Luster was published for the X68000 in August 1994.[3] A sequel, Star Ixiom, was released for the PlayStation in 1999.
Star Luster was initially met with mixed reviews and poor sales. The game's reliance on obtuse level objectives and random enemy encounters have been blamed for its lack of popularity, in addition to the Famicom's userbase being primarily children that didn't understand its design. Retrospectively, Star Luster has received more positive reviews for its 3D perspective and presentation.
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