Star Ruler

Star Ruler
Developer(s)Blind Mind Studios
Publisher(s)
Director(s)Andrew Ackermann
Programmer(s)Lucas DeVries
Artist(s)James Woodall Michael Singleton
Composer(s)Artem Bank
EngineIrrlicht Engine
Platform(s)Windows
ReleaseAugust 21, 2010

Digital Releases
August 21, 2010[1] (GG, D2D)
August 23, 2010[2] (Impulse)
September 20, 2010[3] (Steam)

Boxed Releases

Genre(s)Real-time strategy / 4X
Mode(s)Single player Multi player

Star Ruler is a space 4X / RTS hybrid developed and published by American company Blind Mind Studios.[6]

Star Ruler was first announced on July 5, 2009 in the Irrlicht Community Forums,[7] the game engine on which Star Ruler was based. It was released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via Interactive Gaming Software (IGS). However this deal fell through and Star Ruler never launched in retail outlets in the United States.

  1. ^ Star Ruler System Requirements and Star Ruler requirements for PC Games. Game-debate.com. Retrieved on 2012-01-16.
  2. ^ News : Pre-Order Star Ruler Today. Impulse Driven (2010-08-20). Retrieved on 2012-01-16.
  3. ^ Star Ruler on Steam. Store.steampowered.com (2010-09-20). Retrieved on 2012-01-16.
  4. ^ Star Ruler. Iceberg Interactive. Retrieved on 2012-01-16.
  5. ^ IGS & Iceberg Release 3 New Strategy Titles for North America « PCGamersWorld.com| PC Gaming, Period. Pcgamersworld.com (2011-07-05). Retrieved on 2012-01-16.
  6. ^ Star Ruler. StrategyCore (2010-08-21). Retrieved on 2012-01-16.
  7. ^ announcement on irrlicht.sourceforge.net