Star Trek: Birth of the Federation

Star Trek: Birth of the Federation
Developer(s)MicroProse
Publisher(s)Hasbro Interactive
Producer(s)Jeff Holzhauer
Wella Lasola
Designer(s)Kyle Brink
Bill Chinn
Programmer(s)Bill Chinn
Artist(s)Rima Litonjua
Writer(s)Kyle Brink
Daniel Young
Composer(s)Steven Scherer
SeriesStar Trek: The Next Generation
EngineFalcon 4.0
Platform(s)Microsoft Windows
Release
  • NA: May 25, 1999[1]
  • EU: May 28, 1999
Genre(s)4X, turn-based strategy
Mode(s)Single player, multiplayer

Star Trek: Birth of the Federation (also known as Star Trek: The Next Generation: Birth of the Federation and Birth of the Federation) is a 4X turn-based strategy video game developed by MicroProse and published by Hasbro Interactive. The game was initially released in 1999 for Windows personal computers.

The game is set in the Star Trek fictional universe, specifically related to Star Trek: The Next Generation. The player takes control of one of five civilisations, either the Federation, Ferengi, Klingons, Romulans or Cardassians. Thirty other races from the Star Trek universe are included as minor races in the game. In addition to the strategy mode of the game, Birth of the Federation also features a 3D combat mode which uses the Falcon 4.0 engine.

The game's release was intended to tie-in with the film Star Trek: Insurrection. Birth of the Federation received average to good ratings from critics, who praised the look of the game but were critical of the AI of enemy factions, the research technologies and the time it took to play. It was compared to other games such as Master of Orion II and Sid Meier's Alpha Centauri.

  1. ^ GameSpot staff (May 25, 1999). "New Releases [date mislabeled as "April 27, 2000"]". GameSpot. CBS Interactive. Archived from the original on May 20, 2000. Retrieved May 18, 2021.