Star Trek: Bridge Commander

Star Trek: Bridge Commander
Developer(s)Totally Games
Publisher(s)Activision
Director(s)David Litwin
Lawrence Holland (creative)
Producer(s)Parker A. Davis
Designer(s)Bill Morrison
Programmer(s)David Litwin
Erik Novales
Artist(s)Armand Cabrera
Composer(s)Danny Pelfrey
SeriesStar Trek
EngineGamebryo
Platform(s)Windows
Release
  • NA: February 28, 2002[1]
  • EU: March 8, 2002
Genre(s)Space combat simulator
Mode(s)Single-player, multiplayer

Star Trek: Bridge Commander is a space combat simulation video game for Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.

The plot revolves around a newly promoted captain who is assigned to investigate an explosion of a star in the Maelstrom. Throughout the mystery, the player will encounter characters from the Star Trek universe, including Captain Picard and Commander Data. The captain and his crew take command of the Galaxy-class USS Dauntless (NCC-71879) as well as the USS Sovereign (NCC-73811) to combat a new threat to the United Federation of Planets.

The game allows two different styles of gameplay: storyline mode and quick battle mode. Quick battle mode allows for customized scenarios within a "simulated" environment, allowing the player to pick their allies/enemies, system, etc. With the advent of modding for Bridge Commander, custom missions and campaigns have been made possible through this engine.

Voices for the game were provided by Patrick Stewart and Brent Spiner, reprising their roles from the series.[2]

Star Trek: Bridge Commander was a critical success upon release and is frequently listed among the greatest Star Trek games of all time.

  1. ^ Butts, Steve (2002-02-28). "Bridge Commander Ships". IGN. Archived from the original on 2023-03-28. Retrieved 2023-03-28.
  2. ^ Cite error: The named reference cgw review was invoked but never defined (see the help page).