Star Trek: Bridge Commander | |
---|---|
Developer(s) | Totally Games |
Publisher(s) | Activision |
Director(s) | David Litwin Lawrence Holland (creative) |
Producer(s) | Parker A. Davis |
Designer(s) | Bill Morrison |
Programmer(s) | David Litwin Erik Novales |
Artist(s) | Armand Cabrera |
Composer(s) | Danny Pelfrey |
Series | Star Trek |
Engine | Gamebryo |
Platform(s) | Windows |
Release | |
Genre(s) | Space combat simulator |
Mode(s) | Single-player, multiplayer |
Star Trek: Bridge Commander is a space combat simulation video game for Windows, developed by Totally Games and published by Activision in 2002, based in the Star Trek universe.
The plot revolves around a newly promoted captain who is assigned to investigate an explosion of a star in the Maelstrom. Throughout the mystery, the player will encounter characters from the Star Trek universe, including Captain Picard and Commander Data. The captain and his crew take command of the Galaxy-class USS Dauntless (NCC-71879) as well as the USS Sovereign (NCC-73811) to combat a new threat to the United Federation of Planets.
The game allows two different styles of gameplay: storyline mode and quick battle mode. Quick battle mode allows for customized scenarios within a "simulated" environment, allowing the player to pick their allies/enemies, system, etc. With the advent of modding for Bridge Commander, custom missions and campaigns have been made possible through this engine.
Voices for the game were provided by Patrick Stewart and Brent Spiner, reprising their roles from the series.[2]
Star Trek: Bridge Commander was a critical success upon release and is frequently listed among the greatest Star Trek games of all time.
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