Star Trek: Conquest | |
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Developer(s) | 4J Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Frank Arnot |
Designer(s) | Kevin Finnigan |
Composer(s) | Jason Graves |
Platform(s) | Wii, PlayStation 2 |
Release | |
Genre(s) | Strategy |
Mode(s) | Single-player |
Star Trek: Conquest is a video game set in the Star Trek universe. The game features both turn-based strategy and real time strategy gameplay. It was developed by Scottish studio 4J Studios, which previously developed Star Trek: Encounters, and was published by Bethesda Softworks for the PlayStation 2 and Wii, becoming the third game available on a Nintendo console to be published by Bethesda and first since the NES version of Home Alone in 1991.
The game is set in the Star Trek: The Next Generation era, with players able to choose six groups and races: Federation, Klingon, Romulan, Breen, Cardassian and Dominion. These races are the main combatants of the Dominion War featured in Deep Space Nine.