Star Trek: Elite Force II

Star Trek: Elite Force II
Developer(s)Ritual Entertainment[a]
Publisher(s)Activision[b]
Director(s)Jon Galloway
Designer(s)Christopher A. Stockman
Programmer(s)Steven Peeler, Doug Service
Artist(s)Jon Galloway
Composer(s)Zak Belica
SeriesStar Trek: Voyager
Star Trek: The Next Generation
Engineid Tech 3
Platform(s)Windows, Mac OS X
ReleaseWindows
Mac OS X
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Star Trek: Elite Force II is a first-person shooter video game developed by Ritual Entertainment and published by Activision. It was released on June 20, 2003 for Microsoft Windows and later for Mac OS X. Elite Force II is a sequel to 2000's Star Trek: Voyager – Elite Force. Whereas the original game was powered by the first version of id Software's id Tech 3 engine, Elite Force II is based on a heavily modified version of the Quake III: Team Arena engine with Ritual's ÜberTools GDK, allowing for expansive outdoor environments and higher quality facial animations.

  1. ^ Sulic, Ivan (2003-06-24). "Elite Force II Review". IGN. Retrieved 2023-03-27.
  2. ^ "What's New?". Eurogamer.net. 2003-06-20. Retrieved 2023-03-27.
  3. ^ "Aspyr ships Star Trek Elite Force II". Macworld. Retrieved 2023-03-27.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).