Star Trek: The Promethean Prophecy

Star Trek: The Promethean Prophecy
Developer(s)Trans Fiction Systems
Publisher(s)Simon & Schuster Interactive
Designer(s)Ron Martinez
Jim Gasperini
SeriesStar Trek
Platform(s)DOS, Macintosh, Apple II, Commodore 64
Release1986
Genre(s)Text adventure
Mode(s)Single-player

Star Trek: The Promethean Prophecy is a text adventure game developed by Trans Fiction Systems and published by Simon & Schuster Software in 1986 during the 20th anniversary of the Star Trek: The Original Series. The game was developed by Ron Martinez and Jim Gasperini who also worked on Hidden Agenda.[1] The player assumes the role of James T. Kirk captain of the USS Enterprise which has sustained heavy damage after being attacked by an unknown entity. A landing party headed by Kirk beams down to a nearby planet to find food for the ship's crew as the resources onboard became contaminated during the attack.[2][3]

  1. ^ "Monthly Program". Baychi.org. 1995-12-12. Archived from the original on 2010-12-12. Retrieved 2009-07-03.
  2. ^ TRANS Fiction (1986). Star Trek: The Promethean Prophecy (Commodore 64). Simon & Schuster. Spock: ... leaking phaser coolants have contaminated the entire supply of raw protein substance we use for synthesis of the ship's foodstuffs.
  3. ^ Bjornsen, Harold R. (April 1987). "Trek to the Stars". RUN. 4 (4). Peterborough, NH: CW Communications/Peterborough: 105. ISSN 0741-4285. OCLC 10151803.