Star Wars: Rebel Assault II: The Hidden Empire | |
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Developer(s) | LucasArts Factor 5 (PS) |
Publisher(s) | LucasArts |
Designer(s) | Vince Lee |
Programmer(s) | Vince Lee |
Artist(s) | Richard Green Aaron Muszalski |
Composer(s) | Peter McConnell |
Engine | INSANE |
Platform(s) | DOS, Windows, PlayStation, Mac OS |
Release | November 24, 1995 (DOS)[1] November 26, 1996 (PS)[2] |
Genre(s) | Action, rail shooter |
Mode(s) | Single player |
Star Wars: Rebel Assault II: The Hidden Empire is a 1995 video game developed by LucasArts. It is the sequel to Star Wars: Rebel Assault, set in the Star Wars expanded universe. It is played as a rail shooter; the player proceeds down predetermined paths, but has the ability to control aiming, shooting, and dodging. The player character, Rookie One, pilots ships such as a YT-1300 Corellian Transport, a B-wing, and a Y-wing, and encounters new enemy ships, including TIE Interceptors. They uncover, and eventually disable production of, a new TIE variant known as the TIE Phantom, which has the ability to cloak.
It contains mostly original filming with actors and stunts, while the scenery and the space scenes were 3D rendered. According to LucasArts' magazine, The Adventurer, the game was the first media to incorporate live-action actors and footage in the Star Wars universe since Return of the Jedi. The game makes use of Lucasarts' proprietary INSANE game engine. The game received mixed reception upon release. While critics generally praised the visuals, many cited frustrations with the game's control scheme. It has since been featured in worst-of lists by IGN and Kotaku.
Visual effects are dazzling on two of three CD-ROMs due in stores for the holiday buying blitz...The big three CD-ROM releases of the holiday season are about to hit the stores...The canon of Western culture will not likely be enriched by the 11th Hour, Rebel Assault II, and the Dig, nor was it meant to be.