Star Wars Episode I: Battle for Naboo

Star Wars Episode I: Battle for Naboo
A futuristic, yellow aircraft is attacked during an aerial battle in blue skies above a green planet; the game's logo appears above the craft
Battle for Naboo's box art
Developer(s)Factor 5
LucasArts
Publisher(s)
  • Nintendo 64
    Windows
    • NA: LucasArts
    • EU: LucasArts
Director(s)Brett Tosti
Producer(s)Dale Geist
Julian Eggebrecht
Designer(s)Duncan Brown
Programmer(s)Holger Schmidt
Artist(s)Lynne Gura
Chris Doyle
Composer(s)Chris Huelsbeck
Jake Jacobson
Platform(s)Nintendo 64, Microsoft Windows
ReleaseNintendo 64
Windows
Genre(s)Action, arcade flight
Mode(s)Single-player

Star Wars Episode I: Battle for Naboo[a] is an arcade-style action game co-developed by Factor 5 and LucasArts. It is a spiritual successor to Star Wars: Rogue Squadron released two years earlier. Despite the similarities between the two games, the development team designed a new game engine for Battle for Naboo and included land- and water-based combat in addition to aerial combat. The player can control various air, land, and water vehicles; each offers a unique armament arrangement, as well as varying degrees of speed and maneuverability. Bonus power-ups that improve these crafts' weapons or durability are hidden in different levels throughout the game. The player's performance is checked against four medal benchmarks after the completion of each level. Acquiring these medals promotes the player's rank and helps unlock hidden content.

Set in the fictional Star Wars galaxy, the game takes place during the events depicted in the film Star Wars: Episode I – The Phantom Menace. The player controls Gavyn Sykes, a lieutenant in Naboo's Royal Security Forces. As the game progresses, Sykes and the Royal Security Forces fight the Trade Federation in 15 missions that take place on Naboo or in the space surrounding it. The game concludes after the player completes a mission that recreates the film's climactic assault on the Trade Federation's Droid Control Ship.

Battle for Naboo was published by LucasArts and THQ and released for the Nintendo 64 in December 2000. A Windows port was released three months later in March 2001. The Nintendo 64 version was heavily compared to Rogue Squadron and received generally positive reviews; critics praised the game's tight and responsive controls, but expressed dislike for the game's Episode I setting. The game's PC port was less well-received, with critics citing poor visuals and difficult controls.

  1. ^ "Star Wars Episode 1: Battle for Naboo". Amazon UK. Retrieved October 21, 2009.
  2. ^ IGN Staff (2000-11-17). "10 Best New N64 Games to Own this Holiday Season". IGN. Retrieved 2023-05-29.
  3. ^ Deci, T.J. "Star Wars: Episode I: Battle for Naboo (European)". Allgame. Archived from the original on November 14, 2014. Retrieved October 21, 2009.
  4. ^ a b Cite error: The named reference metacritic PC was invoked but never defined (see the help page).


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