Steel Battalion: Heavy Armor

Steel Battalion: Heavy Armor
European box art
Developer(s)FromSoftware
Publisher(s)Capcom
Director(s)
  • Isamu Okano
  • Yukio Ando
Producer(s)
  • Tatsuya Kitabayashi
  • Masanori Takeuchi
  • Kenji Kataoka
Designer(s)Kazuhiro Hamatani
Programmer(s)Takeshi Suzuki
Artist(s)Daisuke Satake
Composer(s)Yoshikazu Takayama
Platform(s)Xbox 360
Release
  • NA: June 19, 2012
  • JP: June 21, 2012
  • EU: June 22, 2012
  • AU: June 28, 2012
Genre(s)Action, vehicle simulation
Mode(s)Single-player, multiplayer

Steel Battalion: Heavy Armor[a] is a 2012 action game developed by FromSoftware and published by Capcom for the Xbox 360. It is a sequel to both Steel Battalion and Steel Battalion: Line of Contact on the Xbox. Steel Battalion: Heavy Armor requires the Kinect sensor and uses a combination of a Xbox 360 controller and the Kinect for gameplay. The game was widely panned by critics, mainly due to the Kinect's inability to properly read player movements and has been referred to as one of the worst video games of all time.
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