Steel Battalion: Line of Contact

Steel Battalion: Line of Contact
North American box art
Developer(s)
Publisher(s)Capcom
Director(s)Hifumi Kono
Producer(s)Atsushi Inaba
Artist(s)Sawaki Takeyasu
Composer(s)Masafumi Takada
Platform(s)Xbox
Release
  • JP: February 26, 2004
  • NA: February 26, 2004[1]
  • EU: March 26, 2004[2]
Genre(s)Vehicle simulation
Mode(s)Multiplayer

Steel Battalion: Line of Contact[a] is a 2004 video game created by Capcom for the Xbox console. It is the online-only (via the Xbox Live broadband gaming service) sequel to Capcom's Steel Battalion game. The game was developed by Capcom Production Studio 4,[3] Nude Maker. Gameplay is similar to that of the previous Steel Battalion game, utilizing the same two joystick, three pedal, 4 button controller.

In the game, players engage in mechanized combat using Vertical Tanks, the game terminology for very large, bipedal combat platforms. Vertical Tanks (abbreviated as VT's) are fictional vehicles that range in height from 8–15m. Vertical Tanks are the platform of choice for future combat in the year 2084.

The campaign mode for Steel Battalion: Line of Contact was taken offline on September 30, 2005.[4]

  1. ^ "Press Releases". 2004-04-09. Archived from the original on 2004-04-09. Retrieved 2023-04-21.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ "What's New?". Eurogamer.net. 2004-03-26. Archived from the original on 2023-03-30. Retrieved 2023-04-21.
  3. ^ "Production Studio 4". Capcom Co., Ltd (in Japanese). Archived from the original on February 6, 2005.
  4. ^ Maragos, Nick (September 6, 2005). "Round-Up: Steel Battalion Offline, Laser Mouse 6000, DMB Vs. Tiger". Gamasutra. UBM plc. Archived from the original on December 21, 2008. Retrieved April 4, 2009.


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