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Steel Battalion: Line of Contact | |
---|---|
Developer(s) | |
Publisher(s) | Capcom |
Director(s) | Hifumi Kono |
Producer(s) | Atsushi Inaba |
Artist(s) | Sawaki Takeyasu |
Composer(s) | Masafumi Takada |
Platform(s) | Xbox |
Release | |
Genre(s) | Vehicle simulation |
Mode(s) | Multiplayer |
Steel Battalion: Line of Contact[a] is a 2004 video game created by Capcom for the Xbox console. It is the online-only (via the Xbox Live broadband gaming service) sequel to Capcom's Steel Battalion game. The game was developed by Capcom Production Studio 4,[3] Nude Maker. Gameplay is similar to that of the previous Steel Battalion game, utilizing the same two joystick, three pedal, 4 button controller.
In the game, players engage in mechanized combat using Vertical Tanks, the game terminology for very large, bipedal combat platforms. Vertical Tanks (abbreviated as VT's) are fictional vehicles that range in height from 8–15m. Vertical Tanks are the platform of choice for future combat in the year 2084.
The campaign mode for Steel Battalion: Line of Contact was taken offline on September 30, 2005.[4]
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